VVVVVV and especially Heroes III are projects that have been finished a long time ago, which means that all the updates and content have already been released when they were added to the catalog. Oh, and there is no reason to compare finished projects with projects that are still in development.
To me it's like calling Hotline Miami or Super Meat Boy "very niche" games. Even I know about it and have played it, and I'm not a big fan of obscure indie games. I also found a release announcement and even at that time no one was really interested or excited about this game:īy the way, I can hardly call VVVVVV a "very niche" game. Just a reminder that eight years ago the audience of GOG was smaller than two years ago (when Cooking Simulator received only 11 votes), and 418 is a pretty solid number of votes. That's 38 times more votes than Cooking Simulator had when it was added here. Karnak1: snip At the time VVVVVV was added to the catalog, it had 418 votes in the community wishlist. Plenty of bigger and smaller devs leave games up in perpetuity with no plans to support them anymore. Now I'll admit I don't know if GOG charges a fee for games to get on the platform/stay on the platform but that would be the only issue I can see for why a developer would drop a GOG version. Remember Axiom Verge having issues on GOG because the devs simply removed all the files with "steam" in their name? It's not like developers have to create a whole port team to bring a Steam game over. The work done from a Steam version to GOG (or the multiple other PC distribution clients) is so minimal that it's negligible. Yes they're both digital distribution platforms and they have some minor differences like the SDK for achievements, maybe different servers for some multiplayer games and the removal of DRM files but it's not like they have to make a completely different version of the game like for consoles or mobile. If the current curation team can't understand the interests and needs of the community (judging by their decisions, such as accepting games with 11 or even fewer votes in the community wishlist), then maybe it's time to hire more qualified curators who will check the community wishlist at least from time to time before rejecting something really in demand? You're acting like GOG is this intrinsically different platform from Steam. Unfortunately many gaming gems get very few votes, while a complete trash like Tekwar gets 600+ votes :( But it's also a fact that the Wishlist is not to be taken seriously. I understand that your comment about the "11 people buying the game" is just a joke, not to be taken literally. If the current curation team can't understand the interests and needs of the community (judging by their decisions, such as accepting games with 11 or even fewer votes in the community wishlist), then maybe it's time to hire more qualified curators who will check the community wishlist at least from time to time before rejecting something really in demand? Where did you get the data confirming that only those 11 people bought this? I've bought plenty of games here which I never wishlisted nor did I ever heard about before they landed here.īesides GOG has been selling plenty of " very niche" games for almost a decade and they're still here, even though they probably don't sell as much as HoMM3 or a Bethesda RPG. OHMYGODJCABOMB: Yeah, those 11 people definitely made the publisher of this game a millionaire. If the current curation team can't understand the interests and needs of the community (judging by their decisions, such as accepting games with 11 or even fewer votes in the community wishlist), then maybe it's time to hire more qualified curators who will check the community wishlist at least from time to time before rejecting something really in demand? I can't blame the publisher for this decision, because I think it's obvious that nobody wants to work at a loss.Ĭurators should finally start accepting games that the community really wants to see here and rejecting games like this one. In such cases, delisting is only a matter of time. Curators have accepted this game, ignoring the fact that the GOG community (potential buyers) has almost zero interest in it, which means that this game will never sell well enough here to cover support costs.
Publishers can't add any games they want to the GOG catalog. Karnak1: quick cashgrab Yeah, those 11 people definitely made the publisher of this game a millionaire.